StateMachine
Loading...
Searching...
No Matches
StateMachine4.hpp
Go to the documentation of this file.
1/*
2 MIT License
3
4 Copyright (c) 2024 George Fotopoulos
5
6 Permission is hereby granted, free of charge, to any person obtaining a copy
7 of this software and associated documentation files (the "Software"), to deal
8 in the Software without restriction, including without limitation the rights
9 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 copies of the Software, and to permit persons to whom the Software is
11 furnished to do so, subject to the following conditions:
12
13 The above copyright notice and this permission notice shall be included in all
14 copies or substantial portions of the Software.
15
16 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 SOFTWARE.
23*/
24
25#pragma once
26
27#include <algorithm>
28#include <functional>
29#include <tuple>
30#include <unordered_map>
31#include <utility>
32#include <variant>
33#include <vector>
34
35template<typename state_t, typename event_t, typename data_t>
36using guard_t = std::function<bool(const data_t &)>;
37
38template<typename state_t, typename event_t, typename data_t>
39using action_t = std::function<void(const data_t &)>;
40
41template<typename state_t, typename data_t>
42using enter_action_t = std::function<void(const data_t &)>;
43
44template<typename state_t, typename data_t>
45using leave_action_t = std::function<void(const data_t &)>;
46
47template<typename state_t, typename data_t>
48using enter_actions_t = std::unordered_map<state_t, enter_action_t<state_t, data_t>>;
49
50template<typename state_t, typename data_t>
51using leave_actions_t = std::unordered_map<state_t, leave_action_t<state_t, data_t>>;
52
53template<typename state_t, typename event_t, typename data_t>
54using transition_t = std::pair<std::pair<state_t, event_t>, std::tuple<guard_t<state_t, event_t, data_t>, action_t<state_t, event_t, data_t>, state_t>>;
55
56template<typename state_t, typename event_t, typename data_t>
57using transition_table_t = std::vector<transition_t<state_t, event_t, data_t>>;
58
59template<typename state_t, typename event_t, typename data_t>
60class state_machine_t {
61public:
62 state_machine_t() = default;
63
64 state_machine_t(const state_t &state, transition_table_t<state_t, event_t, data_t> transition_table)
65 : m_state(state), m_transition_table(std::move(transition_table)) {}
66
67 bool handle_event(const event_t &event, const data_t &data) {
68 const auto it = std::find_if(m_transition_table.begin(), m_transition_table.end(), [&](const transition_t<state_t, event_t, data_t> &transition) {
69 return transition.first.first == m_state && transition.first.second == event;
70 });
71 if (it != m_transition_table.end()) {
72 const auto &[guard, action, state] = it->second;
73 if (guard(data)) {
74 const auto it1 = m_leave_actions.find(m_state);
75 if (it1 != m_leave_actions.end()) {
76 it1->second(data);
77 }
78 m_state = state;
79 action(data);
80 const auto it2 = m_enter_actions.find(m_state);
81 if (it2 != m_enter_actions.end()) {
82 it2->second(data);
83 }
84 return true;
85 }
86 return true;
87 }
88 return false;
89 }
90
91 state_t get_state() const {
92 return m_state;
93 }
94
96 return m_transition_table;
97 }
98
100 return m_enter_actions;
101 }
102
104 return m_leave_actions;
105 }
106
107 void set_state(const state_t &state) {
108 m_state = state;
109 }
110
112 m_transition_table = transition_table;
113 }
114
115 void set_enter_action(const state_t &state, const enter_action_t<state_t, data_t> &enter_action) {
116 m_enter_actions[state] = enter_action;
117 }
118
119 void set_leave_action(const state_t &state, const leave_action_t<state_t, data_t> &leave_action) {
120 m_leave_actions[state] = leave_action;
121 }
122
123private:
124 state_t m_state;
126 enter_actions_t<state_t, data_t> m_enter_actions;
127 leave_actions_t<state_t, data_t> m_leave_actions;
128};
std::vector< transition_t< state_t, event_t > > transition_table_t
Definition: StateMachine1.hpp:39
std::function< void()> action_t
Definition: StateMachine1.hpp:33
std::pair< std::pair< state_t, event_t >, std::tuple< action_t, state_t > > transition_t
Definition: StateMachine1.hpp:36
std::function< void()> enter_action_t
Definition: StateMachine2.hpp:35
std::unordered_map< state_t, leave_action_t > leave_actions_t
Definition: StateMachine2.hpp:42
std::unordered_map< state_t, enter_action_t > enter_actions_t
Definition: StateMachine2.hpp:39
std::function< void()> leave_action_t
Definition: StateMachine2.hpp:36
std::function< bool()> guard_t
Definition: StateMachine3.hpp:34
std::function< void(const data_t &)> enter_action_t
Definition: StateMachine4.hpp:42
std::unordered_map< state_t, enter_action_t< state_t, data_t > > enter_actions_t
Definition: StateMachine4.hpp:48
std::vector< transition_t< state_t, event_t, data_t > > transition_table_t
Definition: StateMachine4.hpp:57
std::function< void(const data_t &)> leave_action_t
Definition: StateMachine4.hpp:45
std::unordered_map< state_t, leave_action_t< state_t, data_t > > leave_actions_t
Definition: StateMachine4.hpp:51
std::pair< std::pair< state_t, event_t >, std::tuple< guard_t< state_t, event_t, data_t >, action_t< state_t, event_t, data_t >, state_t > > transition_t
Definition: StateMachine4.hpp:54
Definition: StateMachine1.hpp:42
state_machine_t(const state_t &state, transition_table_t< state_t, event_t, data_t > transition_table)
Definition: StateMachine4.hpp:64
leave_actions_t< state_t, data_t > get_leave_actions() const
Definition: StateMachine4.hpp:103
bool handle_event(const event_t &event, const data_t &data)
Definition: StateMachine4.hpp:67
void set_state(const state_t &state)
Definition: StateMachine4.hpp:107
void set_leave_action(const state_t &state, const leave_action_t< state_t, data_t > &leave_action)
Definition: StateMachine4.hpp:119
state_machine_t()=default
void set_enter_action(const state_t &state, const enter_action_t< state_t, data_t > &enter_action)
Definition: StateMachine4.hpp:115
void set_transition_table(const transition_table_t< state_t, event_t, data_t > &transition_table)
Definition: StateMachine4.hpp:111
enter_actions_t< state_t, data_t > get_enter_actions() const
Definition: StateMachine4.hpp:99
state_t get_state() const
Definition: StateMachine4.hpp:91
transition_table_t< state_t, event_t, data_t > get_transition_table() const
Definition: StateMachine4.hpp:95